AI in Education

Instructional Design

Methods and simulations built around what students need to think through.

Simulation · App design

Circular Business Model Simulation

I designed the original game with spreadsheets and paper handouts. AI and I turned it into a web app in which student teams run firms, choose a circular business model, and respond to seven changing business conditions.

In my classroom, the administrative gameplay went from roughly two class days to less than one, leaving more time to discuss the decisions and their trade-offs.

Inside the simulation

Seven rounds. Changing trade-offs.

Each team begins with a circular business model. In every STEEPLE round, a new external pressure changes the situation. Students choose and justify a tactic, then see how that decision affects financial health, market position, and social responsibility in the short and long term. The teacher controls the class pace so each result can become a discussion.

Select a round

Choose one of the seven rounds above to see the pressure students must respond to.

Student experience

In their words

Circular Business Model Simulation

“As a hands-on learner, the CBM simulation helped me understand how circular business models are applied and why companies use them, rather than just what they are. I now find myself recognizing the different models companies use and thinking about why they made those choices. It was very effective.”
Salmane Lahlou · Student

Circular Business Model Simulation

“The CBM Simulation was really fun and helped me better understand how circular business models work. Before, I struggled to understand their purpose and why they are used. The game helped me understand the five types more deeply and how each helps reduce waste. I can now better distinguish between them when taking practice quizzes or looking at case studies. This game was really useful, and I hope we have opportunities to do more in the future.”
Yanis Bouzoubaa · Student

Simulation · Finance and stakeholder decisions

The Pizza Paradox

I rebuilt a promising but cumbersome manual activity as a simulation in which players recruit pizza partners, raise money and negotiate an order. Each partner brings funds and a vote, making the trade-off between financing and control tangible while reinforcing stakeholder interests, compromise and decision-making. The simulation handles the administration so students can focus on the choices.

The illustrated Tom’s Slice of Heaven restaurant from The Pizza Paradox game
Hungry Person avatarHungry Person avatar
Take a seat at Tom’s. More partners bring more money—and more voices in the decision.

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